Hand Skating Game

ABSTRACT

A new sports game to be competed on an ice skating rink requiring a player to wear skating boots and an ice skating glove. When the player is equipped with all the necessary accessories, the player then participates by performing a choreographed element. A judge then scores the choreographed element using a unique scoring method. To receive winning scores or to elongate the time the game is played, the player can perform a sequence of combined choreographed elements. Participants can compete against one another, as teams, or individually, and a score is calculated and a winner is declared.

CROSS REFERENCE TO RELATED APPLICATION

This application takes priority from and claims the benefit of U.S. Provisional Patent Application Ser. No. 62/201,379 filed on Aug. 5, 2015, the contents of which are herein incorporated by reference.

BACKGROUND OF THE INVENTION

Field of the Invention

The subject invention relates to a skating game, more particularly to a new action sport game that allows for the game to be played by at least one player, wherein the player(s) utilize specialized hand skates during operation of the game.

Description of the Related Art

Ice-skating is a popular recreational pastime among adults and children. Ice-skating has also proven to be very competitive in sports like hockey and figure skating. Both recreational and competitive skaters utilize ice skates to participate in numerous types of games and sports.

Ice skates are boots with blades attached to the underside that are used to more readily propel oneself across sheets of ice. Developed in Finland several millennia ago, ice skates were originally crafted from the bones of animals and bound to a user's foot with leather straps. These skates allowed the native Finns to conserve energy while out on long hunts or travels. Over the course of many years, a metal blade design was eventually adopted. The oldest metal blade ice skate recovered was found in Scandinavia and dates back to 200 A.D.

The most common types of ice skates are figure skates and hockey skates, however, there also exist racing skates, touring skates and bandy skates. As the design and use of ice skates has greatly improved over the years, they seem to have reached a plateau in terms of innovation.

SUMMARY OF THE INVENTION

The instant apparatus and system, as illustrated herein, is clearly not anticipated, rendered obvious, or even present in any of the prior art mechanisms, either alone or in any combination thereof. The versatile system, method and series of apparatuses for creating and utilizing a system for a new sport game involving ice skating are illustrated. Thus the several embodiments of the instant apparatus are illustrated herein.

It is therefore an object of the present invention to provide a new sport game using an ice skate that is worn on a user's hand as a glove or mitten.

It is a further object of the present invention to provide a new sport game that uses ice skate shoes along with the hand ice skating mechanism.

It is yet another object of the present invention to provide a sport game where the goal of each participating player is achieve the highest score by performing a sequence of choreographed elements.

The invention results from the realization that the act of ice-skating will be revolutionized by an ice skate that may be worn on a user's hand. In this way, a user may use both their feet and hands to skate along the ice and participate in the game.

There has thus been outlined, rather broadly, the more important features of the embodiments in order that the detailed description thereof that follows may be better understood, and in order that the present contribution to the art may be better appreciated. There are additional features of the invention that will be described hereinafter and which will form the subject matter of the claims appended hereto.

In this respect, before explaining at least one embodiment of the invention in detail, it is to be understood that the invention is not limited in its application to the details of construction and to the arrangements of the components set forth in the following description or illustrated in the drawings. The invention is capable of other embodiments and of being practiced and carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting.

These together with other objects of the invention, along with various features of novelty, which characterize the invention, are pointed out with particularity in the claims annexed to and forming a part of this disclosure. For a better understanding of the invention, its operating advantages and the specific objects attained by its uses, reference should be made to the accompanying drawings and descriptive matter in which there are illustrated preferred embodiments of the invention.

To the accomplishment of the foregoing and related ends, certain illustrative aspects are described herein and these aspects are indicative of the various ways in which the principles disclosed herein may be practiced and all aspects and equivalents thereof are intended to be within the scope of the claimed subject matter.

BRIEF DESCRIPTION OF THE DRAWINGS

FIGS. 1A-1C illustrate a series of moves of the Ruben's Prayer Spin element of the new sport game;

FIGS. 2A-2F illustrate a series of moves of the Dante's Crawfish Spin element of the new sport game;

FIGS. 3A-3C illustrate a series of moves of the George's One Arm Back Flip Spin element of the new sport game;

FIGS. 4A-4C illustrate a series of moves of the George's One Arm Double Back Flip Spin element of the new sport game;

FIGS. 5A-5C illustrate a series of moves of the George's One Arm Triple Back Flip Spin element of the new sport game;

FIGS. 6A-6C illustrate a series of moves of the Dindo's Tumbling Rage element of the new sport game;

FIGS. 7A-7C illustrate a series of moves of the Eva's One Arm Spin element of the new sport game;

FIGS. 8A-8C illustrate a series of moves of the Eva's Two Arm Spin element of the new sport game;

FIGS. 9A-9B illustrate a series of moves of the Dante's Yoga Spin element of the new sport game;

FIGS. 10A-10B illustrate a series of moves of the John's Diamond Glide element of the new sport game;

FIGS. 11A-11C illustrate a series of moves of the Edmund's Cat Scratch Walk element of the new sport game;

FIG. 12 illustrate a series of moves of the Richie's Maneuver Spin element of the new sport game;

FIG. 13 illustrate a series of moves of the Robert's Spin element of the new sport game;

FIG. 14 illustrate a series of moves of the Ray's Spin element of the new sport game;

FIG. 15 illustrate a series of moves of the Dindo's Spin element of the new sport game;

FIG. 16 illustrate a series of moves of the Peter's Tumbling

Run element of the new sport game;

FIG. 17 illustrate a series of moves of the Hawkin's Hola element of the new sport game;

FIG. 18 illustrate a series of moves of the Peter's Frog

Hop element of the new sport game;

FIGS. 19A-19C illustrate a series of moves of the Rubin's Single Hop element of the new sport game;

FIGS. 20A-20C illustrate a series of moves of the Rubin's Double Hop element of the new sport game;

FIGS. 21A-21C illustrate a series of moves of the Rubin's Triple Hop element of the new sport game;

FIGS. 22A-22C illustrate a series of moves of the Rubin's Single Hop element of the new sport game;

FIG. 23 illustrate a series of moves of the Dante's Two Hands Back Flip element of the new sport game;

FIG. 24 illustrate a series of moves of the Dante's Two Hands Double Back Flip element of the new sport game; and

FIG. 25 illustrate a series of moves of the Dante's Two Hands Triple Back Flip element of the new sport game.

DETAILED DESCRIPTION OF THE SEVERAL EMBODIMENTS

The detailed description set forth below is intended as a description of presently preferred embodiments of the invention and does not represent the only forms in which the present invention may be construed and/or utilized. The description sets forth the functions and the sequence of the steps for producing the invention. However, it is to be understood that the same or equivalent functions and sequences may be accomplished by different embodiments also intended to be encompassed within the scope of the invention.

The present invention will be described in terms of a sports game, with equipment, rules, scoring, and methods of playing the sports game. In order to execute and participate in the sport game, ice skate boots are worn, as well as ice skate gloves. In a preferred embodiment, the ice skate gloves are similar to the ones as seen in U.S. Pat. No. 9,039, 017. The sport game occurs on an ice rink or arena. Music is optional needed equipment and may provide alternative opportunities to participate and play in the sport game.

Currently, there are at least twenty-six elements of the present invention relating to the new sport game. These elements may be combined together or used just in part to create the new sport game. The elements are as follows:

Referring to FIGS. 1A-1C, wherein a series of moves comprising a Ruben's Prayer Spin are illustrated. In one embodiment, a skater starts in a squatting position with two hands clasped together, two thumbs touching the chin of the skater, with the head in a bow position 20, then gradually elevating the right foot as the right hand touches the ice, then gradually elevating the left foot as the left hand touches the ice 22, when the head and feet are between 70 to 90 degrees, the skater starts to spin rapidly for at least 10 seconds 24.

Turning to FIGS. 2A-2F, wherein a series of moves comprising a Dante's Crawfish Spin are illustrated. In one embodiment, a skater starts in squatting position 26, the right hand advances first before the left hand, then left hand starts to move 28, when the right hand and left hand are about one and a half foot apart on same alignment, the skater starts to elevate his feet 30, 34, when the feet are between to 90 degrees apart, the skater starts to spin in a clockwise position with two hands 36 on the ice or only one hand 32 on the ice with the other hand on the skater's chest.

FIGS. 3A-3C illustrate a series of moves comprising a George's One Arm Back Flip Spin. In one embodiment, a skater does a back flip and lands on his right hand and right foot 38, when the left hand and left foot are around 45 degrees of the head angle 40, the skater starts to spin for at least 5 rotations 42. The skater can reverse the pairing of limbs like the left hand and left foot do the land.

FIGS. 4A-4C illustrate a series of moves comprising a George's One Arm Double Back Flip Spin. In one embodiment, a skater does a back flip and lands on his right hand and right foot 44, when the left hand and left foot are around 45 degrees of the head angle 48, the skater starts to spin for at least 5 rotations 50. The skater can reverse the pairing of limbs like the left hand and left foot do the land. This motion is repeated two times in succession (repeat FIGS. 4A-4C).

FIGS. 5A-5C illustrate a series of moves comprising a George's One Arm Triple Back Flip Spin. In one embodiment, a skater does a back flip and lands on his right hand and right foot 56, when the left hand and left foot are around 45 degrees of the head angle 58, the skater starts to spin for at least 5 rotations 60. The skater can reverse the pairing of limbs like the left hand and left foot do the land. This motion is repeated three times in succession (repeat FIGS. 5A-5C).

FIGS. 6A-6C illustrate a series of moves comprising a Dindo's Tumbling Rage. In one embodiment, a skater starts by gliding his hands at his sides 62, then he stops 64, and does a back flip from north to south or east to west direct in rapid succession landing both hands and feet on the ice 66. This can be done up to 5 times.

FIGS. 7A-7C illustrate a series of moves comprising an Eva's One Arm Spin. In one embodiment, with one hand on the ice 68, a skater places his other hand on his chest and elevates his feet to 90 degrees 70 and spins for at least 5 times 72.

FIGS. 8A-8C illustrate a series of moves comprising an Eva's Two Arm Spin. In one embodiment, with two hands on the ice 74, the skater elevates his feet to 90 degrees 76 and spin for at least 5 times 78.

FIGS. 9A-9B illustrate a series of moves comprising a Dante's Yoga Spin. In one embodiment, with two hands on the ice, a skater bends his body up to 150 degrees with his feet and head in same direction 80 and spins for at least 5 times 82.

FIGS. 10A-10B illustrate a series of moves comprising a John's Diamond Glide. In one embodiment, a skater starts with his right hand and his right foot on the ice 84. When his left hand is about 45 degrees angle with his head and his left foot is between 50-90 degrees angle with his head, the skater glides for about a distance of 10-100 meters 86. The use of hands and feet may be interchanged with one another.

FIGS. 11A-11C illustrate a series of moves comprising an Edmund's Cat Scratch Walk. In one embodiment, a skater positions both his hands in feet on the ice 88, then the skater's hands and feet do the gliding on the ice in a scratching manner 90, 92.

FIG. 12 illustrate a series of moves comprising a Richie's Maneuver Spin. In one embodiment, when both of a skater's hands start on the ice between 60 to 75 degrees angle and both feet in the air with same degrees apart, then the skater starts a rapid spin for at least 5 times 94.

FIG. 13 illustrates a series of moves comprising a Robert's Spin. In one embodiment, with both of a skater's hands on ice, his right foot 90 degrees up on the air, his left foot starts to flex in front of the skater, touching the chest, then skater starts rapid spin for at least 5 times 96. Skater may interchange lower limbs with one another.

FIG. 14 illustrates a series of moves comprising a Ray's Spin. In one embodiment, a skater starts with both his hands on the ice and feet up in the air at 90 degrees, then the skater spins while gradually flexing both knees and feet in opposite direction of his head 98.

FIG. 15 illustrates a series of moves comprising a Dindo's Spin. In one embodiment, a skater starts with both his hands on the ice and feet up in the air at 90 degrees, then the skater spins while gradually flexing both knees and feet in the same direction of his head 100.

FIG. 16 illustrates a series of moves comprising a Peter's Tumbling Run. In one embodiment, a skater glides rapidly on the ice in a circular motion with his right hand on the ice and his right foot in the air. Limbs can be interchanged with one another to present an X-like position when fully executed 102.

FIG. 17 illustrates a series of moves comprising a Hawkin's Hola Spin. In one embodiment, a skater starts with one hand on the ice and the other hand on top of his head, with both his feet in the air and are spread apart from 75-90 degrees, the skater spins for at least 5 times 104.

FIG. 18 illustrates a series of moves comprising a Peter's Frog Hop. In one embodiment, with both his hands and both his feet on the ice, a skater starts to hop in a frog-like manner 106.

FIGS. 19A-19C illustrate a series of moves comprising a Rubin's Single Hop. In one embodiment, with both his hands and his feet on the ice, a skater hops 108 and does a single spin while up in the air 110. When complete, the skater finishes in the same direction and position as he was in before the hop, 112.

FIGS. 20A-20C illustrate a series of moves comprising a Rubin's Double Hop. In one embodiment, with both his hands and his feet on the ice, a skater hops 108 and does a double spin while up in the air 116. When complete, the skater finishes in the same direction and position as he was in before the hop, 118.

FIGS. 21A-21C illustrate a series of moves comprising a Rubin's Triple Hop. In one embodiment, with both his hands and his feet on the ice, a skater hops 120 and does a triple spin while up in the air 122. When complete, the skater finishes in the same direction and position as he was in before the hop, 124.

FIGS. 22A-22C illustrate a series of moves comprising a Rubin's Quadruple Hop. In one embodiment, with both his hands and his feet on the ice, a skater hops 126 and does a quadruple spin while up in the air 128. When complete, the skater finishes in the same direction and position as he was in before the hop, 130.

FIG. 23 illustrates a series of moves comprising a Dante's Two Hands Back Flip. In one embodiment, a skater does a back flip 132 and lands on both his hands and both his feet 134.

FIG. 24 illustrates a series of moves comprising a Dante's Two Hands Triple Back Flip. In one embodiment, a skater does a triple back flip 142, 144, 146 and lands on both his hands and both his feet 148.

Additionally, in other embodiments, any combination of the above elements may be utilized for a performance.

The following sections describe various rules associated with the new sport game:

-   Rule 1—Participants: The new sport game may be played by one skater     or more than one skater. -   Rule 2—Sequence and Duration of Elements Execution: The new sport     game may be played starting at any sequence of the above listed     elements and can last up to 10 minutes. -   Rule 3—Judging and Scoring: The number of judges varies from one up     to a dozen. The scoring system is based on two aspects: The     objective aspect and the subjective aspect.

A. Objective Aspect (50%)

Numeric Assigned Value Description Percentage 5 Excellent 50% 4 Very Good 40% 3 Good 30% 2 Average 20% 1 Below Average 10%

Objective Aspect Maximum Total Score: 50%

B. Subjective Aspect (50%)

Alphabetical Assigned Value Description Percentage E Excellent 50% D Very Good 40% C Good 30% B Average 20% A Below Average 10%

Subjective Aspect Maximum Total Score: 50% Total Maximum Score: 100%

-   Rule 4—Explanations/Examples of Accurate Scoring:     -   1. The highest possible combined score is 100%, if the player         gets a score of 5 (50%) in objective aspect and E (50%) in         subjective aspect, he will have achieved a perfect 100% score.     -   2. The lowest possible combined score is 20%, if the player gets         a score of 1 (10%) in objective aspect and A (10%) in subjective         aspect, he will have achieved the lowest possible score.

Description of Two Aspects:

-   -   A. Objective—based on execution and delivery of required         elements.         -   1. Excellent—perfect execution of delivering elements         -   2. Very Good—1-2 errors         -   3. Good—3-5 errors; one fall         -   4. Average—6-7 errors; 2-3 falls         -   5. Below Average—More than 7 errors; more than 4 falls     -   B. Subjective—based on judge's personal judgment how he sees it.         -   1. Excellent—perfect artistry, charm, audience impact,             players' appearance, clothes, emotions, music selection,             synchronization of movements         -   2. Very Good—judge decision as described above         -   3. Good—judge decision as described above         -   4. Average—judge decision as described above         -   5. Below Average—judge decision as described above

-   Rule 5—Winning: At the end of the game, the highest scoring     percentage player wins the sport game. In cases with more than one     judge, the combined highest average score will be taken to determine     the winner.

Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention. 

What is claimed is:
 1. A method for playing a sports game, wherein at least one participating game player wears a pair of ice skate boots and wears at least one ice skate glove, the method comprising: placing at least one participating game player on an ice rink; playing a game comprising at least one choreographed element; playing a game comprising of a series of choreographed elements; receiving points for an objective aspect; and, receiving points for a subjective aspect.
 2. The sports game of claim 1, wherein, the at least one choreographed element performed by the at least one participating game player is scored by a judge.
 3. The sports game of claim 1, wherein, the at least one choreographed element further comprises a group of at least 26 elements.
 4. The sports game of claim 1, wherein, the at least one choreographed element performed by the at least one participating game player further comprises a sequence of at least one choreographed elements.
 5. The sports game of claim 1, wherein the sequence of combined choreographed elements is scored based on an objective aspect and a subjective aspect.
 6. The sports game of claim 5, wherein the objective aspect is scored by the judge awarding points ranging from 1 point to 5 points, wherein 1 point is a lowest score and 5 points is a highest score.
 7. The sports game of claim 5, wherein the subjective aspect is scored by the judge awarding a letter grade ranging from the letter A to E, wherein A is a lowest score and E is a highest score.
 8. The sports game of claim 5, wherein the objective aspect is scored based on at least one participating game player's execution and delivery of the sequence of the combined choreographed elements.
 9. The sports game of claim 5, wherein the subjective aspect is scored based on the judge's personal judgment.
 10. The sports game of claim 3, wherein at least one choreographed element further comprises the participating game player to start in a squatting position with two hands clasped together, two thumbs touching the chin of the participating game player, with the head in a bow position, then gradually elevating the right foot as the right hand touches the ice, then gradually elevating the left foot as the left hand touches the ice, when the head and feet are between 140 to 180 degrees, the participating game player starts to spin rabidly for at least 10 seconds. 